Since the update, it's been quite a bit harder to navigate Hogsworth. The only way I manage is because I've been playing on the server for years, but even I have trouble sometimes remembering where certain classrooms are. The Revelius update was at least partially intended to encourage exploration, which I think is great. But I do think new players will have some trouble finding their ways around the castle, especially when experienced players who have traversed the castle a million times have trouble themselves. I think it might be really helpful to introduce a new item similar to the "Maurader's Map". It wouldn't be like the old warp key and just teleport you, but it would help players find locations while sticking to the original vision of the Revelius update.
My idea is to create this item that has multiple locations in Hogsworth listed when you right-click it. You can choose a location, and the item will then cause a small chain of particles to appear, showing you the path through the halls to whichever location you choose. You follow the particles through the castle halls to get to the library, or divination classroom, or trophy room, or any other location listed in the map's GUI.
There are several reasons I think this item would make an excellent addition to the server. First, it isn't particularly overpowered. You still have to walk the entire distance, exploring the castle and its intricacies, to find any location. Second, it's extremely useful to everyone, especially new players, and would eliminate the need to search for tiny signs pointing you in the right direction. Third, it sticks to the original vision of the Revelius update, which is to encourage exploration. Players would have a very easy method to find cool parts of the castle without aimlessly wandering for hours. Finally, it's fairly easy to implement (assuming the starting location is always taken to be in the Great Hall), and shouldn't be too much work to code fully.
Hopefully this suggestion helps! I really do think it would be a good idea to at least implement something to help out with navigation in this update. I also have a few ideas on the specifics of an implementation, but that really isn't too important to put into this thread, so I left them out to keep the length of this comment down.
My idea is to create this item that has multiple locations in Hogsworth listed when you right-click it. You can choose a location, and the item will then cause a small chain of particles to appear, showing you the path through the halls to whichever location you choose. You follow the particles through the castle halls to get to the library, or divination classroom, or trophy room, or any other location listed in the map's GUI.
There are several reasons I think this item would make an excellent addition to the server. First, it isn't particularly overpowered. You still have to walk the entire distance, exploring the castle and its intricacies, to find any location. Second, it's extremely useful to everyone, especially new players, and would eliminate the need to search for tiny signs pointing you in the right direction. Third, it sticks to the original vision of the Revelius update, which is to encourage exploration. Players would have a very easy method to find cool parts of the castle without aimlessly wandering for hours. Finally, it's fairly easy to implement (assuming the starting location is always taken to be in the Great Hall), and shouldn't be too much work to code fully.
Hopefully this suggestion helps! I really do think it would be a good idea to at least implement something to help out with navigation in this update. I also have a few ideas on the specifics of an implementation, but that really isn't too important to put into this thread, so I left them out to keep the length of this comment down.