helllloooooo
so I was talking with a lot of the other players and we were discussing the level system. whilst its really nice and I think it is designed very well, maybe some tweaks could help move things along and make the overall system a little more polished. I feel like once you get to level 50 it kinda goes a little stagnant. we were talking about how it becomes a game of grinding mobs and not really being immersed in the Harry Potterworld.. did you see what I did there... lol O-o . I think a simple fix that can help the flow of gameplay is removing the quest gapping, or giving a little bit more experience so it doesn't become a million point waiting game. I think also some other opportunities that could be really cool would be adding in some more daily actives. I noticed my self going in a loop of just /me getting my 36,000 XP. voting, and doing the daily riddle. I genuinely wanted more questing opportunities and to keep experiencing the awesome game play heheh.
a few prefaces... I know it isn't supposed to be easy (its supposed to be like how the challenges for your guardian; the higher level you go the harder the game is). I also know that that's what motivates people to keep going and work their butts off. I think players who have been around for a while will disagree and say that they want to keep the system. I AGREE - however making it go from "really challenging" to "working towards a goal" is pretty cool. I think maybe the really hard part and grinding mobs should come around level 70 instead of starting around level 50. now I understand that staff positions start at level 61+ so it could be tricky to re work the whole system. to be honest I think that's dumb LOL - I think adding one or two more opportunities or making it easier to continue smoothly through the levels would just make everything that much better. let me know what you guys think... I know its a touchy subject and probably has been posted about before but lmk - <3
so I was talking with a lot of the other players and we were discussing the level system. whilst its really nice and I think it is designed very well, maybe some tweaks could help move things along and make the overall system a little more polished. I feel like once you get to level 50 it kinda goes a little stagnant. we were talking about how it becomes a game of grinding mobs and not really being immersed in the Harry Potterworld.. did you see what I did there... lol O-o . I think a simple fix that can help the flow of gameplay is removing the quest gapping, or giving a little bit more experience so it doesn't become a million point waiting game. I think also some other opportunities that could be really cool would be adding in some more daily actives. I noticed my self going in a loop of just /me getting my 36,000 XP. voting, and doing the daily riddle. I genuinely wanted more questing opportunities and to keep experiencing the awesome game play heheh.
a few prefaces... I know it isn't supposed to be easy (its supposed to be like how the challenges for your guardian; the higher level you go the harder the game is). I also know that that's what motivates people to keep going and work their butts off. I think players who have been around for a while will disagree and say that they want to keep the system. I AGREE - however making it go from "really challenging" to "working towards a goal" is pretty cool. I think maybe the really hard part and grinding mobs should come around level 70 instead of starting around level 50. now I understand that staff positions start at level 61+ so it could be tricky to re work the whole system. to be honest I think that's dumb LOL - I think adding one or two more opportunities or making it easier to continue smoothly through the levels would just make everything that much better. let me know what you guys think... I know its a touchy subject and probably has been posted about before but lmk - <3