So I've noticed that a handful of people are unhappy with the gear system including myself, mainly due to the fact that it throws the balance of player versus player dueling out the window.
Now don't get me wrong, the concept of gear/spell trees is great with influencing play styles, HOWEVER, if you're not prepared to dedicated hundreds of hours on grinding or spending thousands of gold, you might as well pvp on another server to get a balanced experience
Now there's nothing entirely wrong with working to get an advantage, before revelius it was based on talents. And speaking of talents, talents gave higher level players an advantage but gear also gives higher level player advantages.
So the concept of gear put us back at square one, its just basically talents you can equip.
Although running back to my statement from earlier, influencing play styles is great, and what influenced play styles before revelius? It was the spells themselves, the talents gave the higher levelled players an advantage. Gear is basically the same thing except it is the embodiment of the play style and the advantage.
The spell tree alone is awesome, slight damage/reduce time bonus but you can only invest in certain areas. That would influence the play style on its own, if you're a close range/aggresive duelist you'd only full invest in certain spells while if you were a long range/passive aggro duelist you'd only invest in long range spells or if you were a healer in team based areas you'd invest a lot in healing spells.
But that doesn't mean the entire gear system the gd's/developers poured their time into needs to get dropped, gear buffs should just be disabled in pvp whilst they should be enabled and utilized in mob fighting as it keeps a large rpg element of potterworld alive whilst at the same time keeping the player versus player side in balance.
Anyways, thanks for taking your time to read
Edit: A lot of people think this is just me saying "REMOVE THE GEAR FROM THE GAME! "please read the whole thread before commenting.
Now don't get me wrong, the concept of gear/spell trees is great with influencing play styles, HOWEVER, if you're not prepared to dedicated hundreds of hours on grinding or spending thousands of gold, you might as well pvp on another server to get a balanced experience
Now there's nothing entirely wrong with working to get an advantage, before revelius it was based on talents. And speaking of talents, talents gave higher level players an advantage but gear also gives higher level player advantages.
So the concept of gear put us back at square one, its just basically talents you can equip.
Although running back to my statement from earlier, influencing play styles is great, and what influenced play styles before revelius? It was the spells themselves, the talents gave the higher levelled players an advantage. Gear is basically the same thing except it is the embodiment of the play style and the advantage.
The spell tree alone is awesome, slight damage/reduce time bonus but you can only invest in certain areas. That would influence the play style on its own, if you're a close range/aggresive duelist you'd only full invest in certain spells while if you were a long range/passive aggro duelist you'd only invest in long range spells or if you were a healer in team based areas you'd invest a lot in healing spells.
But that doesn't mean the entire gear system the gd's/developers poured their time into needs to get dropped, gear buffs should just be disabled in pvp whilst they should be enabled and utilized in mob fighting as it keeps a large rpg element of potterworld alive whilst at the same time keeping the player versus player side in balance.
Anyways, thanks for taking your time to read
Edit: A lot of people think this is just me saying "REMOVE THE GEAR FROM THE GAME! "please read the whole thread before commenting.
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