Defenders are able to fly past their box (with blindness) and nearly cover a quarter of the field, whilst doing this they are able to use the steal skill on a Passer which seems like a nice tactic - what doesn't seem fair is when the Defender is quickly teleported back to their box - keyword being quickly. This gives the Defender an extra speed boost that a Passer or Bruiser may not be able to counter and flying beyond the box makes it seem like they have a much larger range to cover the field.
The Defender is red in the gifs below.
My one issue is how the Defender gets teleported back quickly after they are able to steal the quabbleball from the Passer. I'm sure they have to time the skills right to make it work. Is it fair for the Passer if the Defender has the advantage of being warped back quickly to their starting position?
Suggestions
To be honest, I'm kinda neutral on changing anything - I just wanted to post this observation.
The Defender is red in the gifs below.
My one issue is how the Defender gets teleported back quickly after they are able to steal the quabbleball from the Passer. I'm sure they have to time the skills right to make it work. Is it fair for the Passer if the Defender has the advantage of being warped back quickly to their starting position?
Suggestions
- Disable the Defender's Steal Skill if they go beyond their box and activate blindness - keep everything else such as flying beyond the boundary with blindness.
- or
- Make the Defender Box l a r g e r, but remove the ability for Defenders to fly beyond the boundaries which would eliminate what is shown in the images above, their blindness, along with being quickly teleported back to their starting position.
To be honest, I'm kinda neutral on changing anything - I just wanted to post this observation.