The sole reason for implementing random teams was to “stop the really good players [from teaming] up quickly and then roflstomping the newer players.” Now, I’m a big advocate for random teams in Quabbleball. However, I and a few others noticed that the current teams are not by random, and more based on tab. This wouldn’t be a problem for a game with a diverse player base, but Quabbleball often re-queues with the same players, which ultimately defeats the purpose of randomizing the teams (if it’s by tab). For example, if player 1, 2, and 3 are all quite skilled at the game and have similar positions in tab, they’ll always end up on the same team and end up “roflstomping" the either newer or mediocre players on the opposing team. This seemingly makes the random teams redundant and useless.
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