TallBlondeDude
Librarian
Minecraft IGN:
TallBlondeDude
Auralock
Dark Follower
Phoenix
Serpent
Vampire
Werewolf
First, I would like to thank the dev and poltergeist team for their changes with QB in the last week - I agree with all the decisions, although I think the searcher nerf was a tad bit light, I understand the reasoning behind it. Overall, they have made a much more pleasant and balanced game. However, in this latest batch a change came that disabled passers from being able to use spells while grounded. This makes it much harder to do anything if you are getting targeted, since you cant recover the ball and pass it downfield if the bruiser is competent. This makes passer much less fun, and heavily nerfs its counter-play against a good bruiser. This trait makes a lot of sense for a defender - a role who strategically might be incentivized to be on the ground, but a passer is incentivized enough already. This is also bugged and says you are on the ground while falling, which prevents a large amount of falling techs like ball regrabs (bruisers that double hit you let you regrab the ball) and drop steals.
I understand the intention was for this:
https://potterworldmc.com/threads/q...-for-passers-when-they-get-knocked-off.12545/
however, It really hurts gameplay enjoyment and makes bruiser way too strong - they were strong without this, but this pushes them over the top. If this is rejected, please consider heavily nerfing bruiser cooldowns again to compensate for this indirect buff.
I would also like to add in the above thread, the passer didnt actually use any skills to get the ball back - they simiply recaught the ball they threw. The only way for a passer to retrive the ball in air after being knocked is if a bruiser hits an already falling player and knocks them back upwards.
Edit: you also cant throw the ball when not on your broom. This removes drop shots as well as land passing, which are the premier way to break good defenders and make progress while being grounded. Passer has been *majorly* neutered in this update. Almost all forms of advanced play and counter-play are gone, and now only basic maneuvers are possible.
I understand the intention was for this:
https://potterworldmc.com/threads/q...-for-passers-when-they-get-knocked-off.12545/
however, It really hurts gameplay enjoyment and makes bruiser way too strong - they were strong without this, but this pushes them over the top. If this is rejected, please consider heavily nerfing bruiser cooldowns again to compensate for this indirect buff.
I would also like to add in the above thread, the passer didnt actually use any skills to get the ball back - they simiply recaught the ball they threw. The only way for a passer to retrive the ball in air after being knocked is if a bruiser hits an already falling player and knocks them back upwards.
Edit: you also cant throw the ball when not on your broom. This removes drop shots as well as land passing, which are the premier way to break good defenders and make progress while being grounded. Passer has been *majorly* neutered in this update. Almost all forms of advanced play and counter-play are gone, and now only basic maneuvers are possible.
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