I did the first years quest recently and I actually enjoyed them, but here are some nitpicks:
1) Temperamental (many clicks needeed) getting the class scheduele from the common room board
2) Assigning specific times (e.g. 8 AM - 9 AM) is strange as the times will never be exact to the actual person's time. Many people may do the quests on different days too. It is simply unnecessary
3) It's confusing to be teleported straight from the Serpent Common Rooms, into a travel cutscene, and straight back to the Serpent Common Rooms when getting to the first quest (although it isn't much of a problem)
4) Add nametags above NPCs in cutscenes even if the identity is just '???' (refering to the cutscene in 'First Year Struggles')
5) Bully cutscene in 'First Year Struggles' is very disorientating and teleports you too frequently, not letting focus on the text and storyline in chat
6) The corridor travel cutscene should have more interesting things to look at and the NPCs should always be looking in/around your direction (so you're not just looking at the back of their heads at least)
7) Have it so particles come from the Charm's Professors wand while raising the Leviomora block, rather than the Leviomora block just rising (very nitpicky)
8) It's strange how the Charms Professor doesn't directly tell you to go to 'sleeping' Jeremiah and instead you have to roam around the classroom, confused, before eventually going back to him.
9) Potions and Charms Professor both assume you've been taking notes when obviously no ones been taking notes
10) Make the charms feathers stackable
11) Somewhat odd how you are simply just 'late' to classes when many people will have gone straight to it.
12) The hippogriff ride could be a lot cooler and smoother if it allowed you to ride a hippogriff-modelled broom with clear directions. Maybe it could be done so you still fly a broom but the broom controls itself. Otherwise, the cutscenes could probably made a bit smoother.
13) Remind the student what ingredients they need when in the Wiggleworm courtyard
14) Blocked corridors in dungeons potions class may as well be properly blocked rather than using barriers (very nitpicky)
15) Make crystal ball prophecies less blatantly obvious
16) Instead of the Charms professor randomly asking you about your homework, just have him say he/the librarian needs a favour doing
17) Divination Warpkey being a piece of paper is kinda boring
18) Either have it so you get access (and are directed) to an immobile crystal ball (using the same code as the Toy Crystal Ball) in the Divination classroom after finishing, OR give you the Toy Crystal Ball from the Joke Shop as a gift (or at least mention it).
19) Lower flying crash cooldown in quest
20) Maybe make flying quest course longer and more interesting
21) Flying course is quite laggy
22) Explain Quabbleball in /games more (maybe reserved for another quest) - Possibly wouldn't work as Qball is something disabled and therefore wouldn't make sense to introduce new students. However, I still think a quest reserved to teaching about it would be cool
23) You should be able to open collectable first assignment from Astronomy class and see mercury/saturn/neptune information or head display inside
24) Make the NPCs at the end of a quest explain why they give you specific gear from quest (as currently it is very random and unexpected)
Anyway, these are mostly just nitpicks. All in all, the quests were very good and solved some big issues (mainly fetching ingredients) and now teach much more about the server. I hope the list isn't too confusing, I would assign some titles to make it clear what suggestion is for what quest but I feel as though it is pretty obvious (and I'm also lazy and I just woke up)
Thanks for reading!
1) Temperamental (many clicks needeed) getting the class scheduele from the common room board
2) Assigning specific times (e.g. 8 AM - 9 AM) is strange as the times will never be exact to the actual person's time. Many people may do the quests on different days too. It is simply unnecessary
3) It's confusing to be teleported straight from the Serpent Common Rooms, into a travel cutscene, and straight back to the Serpent Common Rooms when getting to the first quest (although it isn't much of a problem)
4) Add nametags above NPCs in cutscenes even if the identity is just '???' (refering to the cutscene in 'First Year Struggles')
5) Bully cutscene in 'First Year Struggles' is very disorientating and teleports you too frequently, not letting focus on the text and storyline in chat
6) The corridor travel cutscene should have more interesting things to look at and the NPCs should always be looking in/around your direction (so you're not just looking at the back of their heads at least)
7) Have it so particles come from the Charm's Professors wand while raising the Leviomora block, rather than the Leviomora block just rising (very nitpicky)
8) It's strange how the Charms Professor doesn't directly tell you to go to 'sleeping' Jeremiah and instead you have to roam around the classroom, confused, before eventually going back to him.
9) Potions and Charms Professor both assume you've been taking notes when obviously no ones been taking notes
10) Make the charms feathers stackable
11) Somewhat odd how you are simply just 'late' to classes when many people will have gone straight to it.
12) The hippogriff ride could be a lot cooler and smoother if it allowed you to ride a hippogriff-modelled broom with clear directions. Maybe it could be done so you still fly a broom but the broom controls itself. Otherwise, the cutscenes could probably made a bit smoother.
13) Remind the student what ingredients they need when in the Wiggleworm courtyard
14) Blocked corridors in dungeons potions class may as well be properly blocked rather than using barriers (very nitpicky)
15) Make crystal ball prophecies less blatantly obvious
16) Instead of the Charms professor randomly asking you about your homework, just have him say he/the librarian needs a favour doing
17) Divination Warpkey being a piece of paper is kinda boring
18) Either have it so you get access (and are directed) to an immobile crystal ball (using the same code as the Toy Crystal Ball) in the Divination classroom after finishing, OR give you the Toy Crystal Ball from the Joke Shop as a gift (or at least mention it).
19) Lower flying crash cooldown in quest
20) Maybe make flying quest course longer and more interesting
21) Flying course is quite laggy
22) Explain Quabbleball in /games more (maybe reserved for another quest) - Possibly wouldn't work as Qball is something disabled and therefore wouldn't make sense to introduce new students. However, I still think a quest reserved to teaching about it would be cool
23) You should be able to open collectable first assignment from Astronomy class and see mercury/saturn/neptune information or head display inside
24) Make the NPCs at the end of a quest explain why they give you specific gear from quest (as currently it is very random and unexpected)
Anyway, these are mostly just nitpicks. All in all, the quests were very good and solved some big issues (mainly fetching ingredients) and now teach much more about the server. I hope the list isn't too confusing, I would assign some titles to make it clear what suggestion is for what quest but I feel as though it is pretty obvious (and I'm also lazy and I just woke up)
Thanks for reading!