Joel Crestello
Graduate
Minecraft IGN:
Joelowo
Honeybadger
Auralock
Dark Follower
Phoenix
Vampire
Werewolf
SPEW
I have a couple of ideas on how to improve or make some current spells better/more interesting. Some of these may be bad and unbalanced ideas
Devonorox
- The spell has a second radius which is 1.5x bigger than the initial black hole. This extra radius only pulls players (less powerfully) into the centre of the black hole. This would make investing in +Radius more powerful. It's also to make the spell generally more dangerous.
Confundo
- Additionally to the Nausea effect, it flips the player's screen in a 180 degree way. Think old Risiomento. Makes the spell worth using for the CC effect.
Risiomento
- Hitting a headshot doubles the knockback. Could be used as a good substitute CC/knockback spell.
Fortifius
- Each spell point added increases the damage reduction. 0/1 is level 1 resistance, 2 is level 2, 3 is level 3. Makes it more worth investing in fully adding spell points to the spell.
Resolvus
- Gives 1 second of level 1 speed boost on cast. This does disable spells for a second.
Pierolotum
- Statues have speed level 2/3. Make summoning in a fixed pattern. 1 statue summons it where the spell lands. 4 statues summons them in a square formation OR wall formation. Helps it effectively act as a defensive-type spell.
Meteorum
- Leaves an aura of fire particles that light anything that enters on fire. Helps it work as a zoning spell.
Cometes
- Leaves an aura of snow particles which slow anything that enters. Helps it work as a zoning spell.
Finite Enchantum
- No longer cleanses blindness. Finite is already a cleanse-all spell so this is to make Antioculus more powerful.
Aviforma
- Birds do more knockback. Birds do small amounts of damage already so making them do more knockback would work as a disruption spell too.
Magmify
- Creates a cast time aura which launches enemies into the air, setting them on fire. Like old Levosus put with fire. Makes it usable in the open world without being a trolling device.
Igniotempus
- Knockback is doubled. More useful as a zoning tool.
Specutelum
- Arrows are shot in a machine gun sort of fire, rather than a barrage. More controlled and rewards aim more.
Ventimus
- Pushes the enemy less up and more away. Makes the spell less predictable and gives room for versatility.
Devonorox
- The spell has a second radius which is 1.5x bigger than the initial black hole. This extra radius only pulls players (less powerfully) into the centre of the black hole. This would make investing in +Radius more powerful. It's also to make the spell generally more dangerous.
Confundo
- Additionally to the Nausea effect, it flips the player's screen in a 180 degree way. Think old Risiomento. Makes the spell worth using for the CC effect.
Risiomento
- Hitting a headshot doubles the knockback. Could be used as a good substitute CC/knockback spell.
Fortifius
- Each spell point added increases the damage reduction. 0/1 is level 1 resistance, 2 is level 2, 3 is level 3. Makes it more worth investing in fully adding spell points to the spell.
Resolvus
- Gives 1 second of level 1 speed boost on cast. This does disable spells for a second.
Pierolotum
- Statues have speed level 2/3. Make summoning in a fixed pattern. 1 statue summons it where the spell lands. 4 statues summons them in a square formation OR wall formation. Helps it effectively act as a defensive-type spell.
Meteorum
- Leaves an aura of fire particles that light anything that enters on fire. Helps it work as a zoning spell.
Cometes
- Leaves an aura of snow particles which slow anything that enters. Helps it work as a zoning spell.
Finite Enchantum
- No longer cleanses blindness. Finite is already a cleanse-all spell so this is to make Antioculus more powerful.
Aviforma
- Birds do more knockback. Birds do small amounts of damage already so making them do more knockback would work as a disruption spell too.
Magmify
- Creates a cast time aura which launches enemies into the air, setting them on fire. Like old Levosus put with fire. Makes it usable in the open world without being a trolling device.
Igniotempus
- Knockback is doubled. More useful as a zoning tool.
Specutelum
- Arrows are shot in a machine gun sort of fire, rather than a barrage. More controlled and rewards aim more.
Ventimus
- Pushes the enemy less up and more away. Makes the spell less predictable and gives room for versatility.