This might be a bit of a massive suggestion but I think it would be better then the system we have now.
The map is amazing but as I saw in a post by Heyjared, travel is a bit wack atm. Only having 1 warp key makes you travel all around the map. I get this is for players to see the amazing map but what actually happens is that players with brooms just fly over it and the players that don't have one have to navigate using the roads. It could be fun to explore it but walking the same long distance over and over again will get boring real quick. They could use the firedust system but it's way to expensive and most player are broke because they spent all their gold on gear.
My suggestion is to make some changes to the quest and warp system.
Let's use Hogsend for an example. Instead of having a lot of quest around the map that feels meaningless. Why not have a quest hub for a specific year. Let's say year 3. You go talk to x person and it's all a big mess. The train is full with ghouls and now y person can't do z thing. X does not know where the train is but he knows someone who has a map there. You talk to the person but the map and wand is broken so you have to go and fix it etc. Now the quests have somewhat of a story and imo are more fun. At the end of all this you get a warp point to hogsend. I think this system would be more exciting and makes the player go and actually see the map even if they have a broom and people without brooms will have it easier.
I know that you get a broom from a quest but I still think this system would be better and there are some flaws that you dont have any reasons to go back there when all the quests is done but I personally thing this would be better for the server.
Also make gear less expensive pls.
(I want to note that I have dyslexia so please be easy on me)
//8BitColours
The map is amazing but as I saw in a post by Heyjared, travel is a bit wack atm. Only having 1 warp key makes you travel all around the map. I get this is for players to see the amazing map but what actually happens is that players with brooms just fly over it and the players that don't have one have to navigate using the roads. It could be fun to explore it but walking the same long distance over and over again will get boring real quick. They could use the firedust system but it's way to expensive and most player are broke because they spent all their gold on gear.
My suggestion is to make some changes to the quest and warp system.
Let's use Hogsend for an example. Instead of having a lot of quest around the map that feels meaningless. Why not have a quest hub for a specific year. Let's say year 3. You go talk to x person and it's all a big mess. The train is full with ghouls and now y person can't do z thing. X does not know where the train is but he knows someone who has a map there. You talk to the person but the map and wand is broken so you have to go and fix it etc. Now the quests have somewhat of a story and imo are more fun. At the end of all this you get a warp point to hogsend. I think this system would be more exciting and makes the player go and actually see the map even if they have a broom and people without brooms will have it easier.
I know that you get a broom from a quest but I still think this system would be better and there are some flaws that you dont have any reasons to go back there when all the quests is done but I personally thing this would be better for the server.
Also make gear less expensive pls.
(I want to note that I have dyslexia so please be easy on me)
//8BitColours