Joel Crestello
Graduate
Minecraft IGN:
Joelowo
Honeybadger
Auralock
Dark Follower
Phoenix
Vampire
Werewolf
SPEW
Just going to suggest a few upgrades to the transfiguration spell tree to possibly help it be a bit more on par with the other damage spell trees.
Pierolotum:
- Replace it, its a bad and useless spell. Its the only offensive spell (that i know of) that requires output from the opponent to work.
- I suggest changing it to a skillshot spell, a good one that could work is Glacios with increased damage and a slowness effect
Aviforma:
- Give chickens swiftness I and let them do a low amount of knockback OR increase their damage
Specetulem: (arrow spell)
- Change from barrage to minigun sort of fire mode which is fully accurate (still with gravity)
- Change number of arrows from 1/3/5/7 to 1/2/3 (this can reward aim more)
- With 3 arrows, it fires all 3 arrows over the course of 1.5 seconds (0.5 per arrow)
Ignis:
- Increase base knockback
Cometes:
- Disable self-damage (meteor doesn't give you self damage so its weird why comet does)
Incendo:
- Make the fire aura do damage instead of just setting people on fire, 0.1/0.3/0.4/0.5 per hit (damage values may be changed, currently maxed out this would do more damage than devenorox but it doesn't have the pull effect so that's a trade off)
Magmify:
- Replace it, its also bad and useless. Can be countered by literally just shifting and cannot even be used outside of dueling arenas.
- I suggest an area of effect, cast time cancel spell. Think Levosus during exploration update, where it would place down an aura and launch all enemies into the sky, that but it cancels cast time spells. Base radius would have to be relatively small.
Some of these may not be balanced but it's all to make the transfiguration spell tree more desirable and threatening to opponents.
Pierolotum:
- Replace it, its a bad and useless spell. Its the only offensive spell (that i know of) that requires output from the opponent to work.
- I suggest changing it to a skillshot spell, a good one that could work is Glacios with increased damage and a slowness effect
Aviforma:
- Give chickens swiftness I and let them do a low amount of knockback OR increase their damage
Specetulem: (arrow spell)
- Change from barrage to minigun sort of fire mode which is fully accurate (still with gravity)
- Change number of arrows from 1/3/5/7 to 1/2/3 (this can reward aim more)
- With 3 arrows, it fires all 3 arrows over the course of 1.5 seconds (0.5 per arrow)
Ignis:
- Increase base knockback
Cometes:
- Disable self-damage (meteor doesn't give you self damage so its weird why comet does)
Incendo:
- Make the fire aura do damage instead of just setting people on fire, 0.1/0.3/0.4/0.5 per hit (damage values may be changed, currently maxed out this would do more damage than devenorox but it doesn't have the pull effect so that's a trade off)
Magmify:
- Replace it, its also bad and useless. Can be countered by literally just shifting and cannot even be used outside of dueling arenas.
- I suggest an area of effect, cast time cancel spell. Think Levosus during exploration update, where it would place down an aura and launch all enemies into the sky, that but it cancels cast time spells. Base radius would have to be relatively small.
Some of these may not be balanced but it's all to make the transfiguration spell tree more desirable and threatening to opponents.