Greetings everyone,
Wizards PE, undoubtedly the most controversial class on Potterworld, has garnered diverse opinions, suggestions, and ideas on how its structure can be enhanced. As I pondered over potential improvements, an idea struck me. What if Wizard PE classes offered different levels of courses? While the existing maps are not inherently flawed, I believe the talented build team can craft even more immersive environments. Thus, my proposal entails introducing new maps with three distinct levels for players to choose from: Easy, Medium, and Hard, all within the same map.
The logistics of implementing the following idea can be worked out by the Game Designers and Architects. Here's the suggestion: Once a player progresses beyond the first level in a course, they would be locked into that specific course. A confirmation prompt would appear, stating, "Are you sure you want to continue on the (Easy, Medium, Hard) level course? Once you pass this checkpoint, you will be unable to return!"
By implementing this feature, all players would have the opportunity to excel and derive greater enjoyment from the class. The Easy course would reward 10AC, the Medium course would reward 11AC, and the Hard course would reward 12AC, with the potential to earn additional AC by successfully completing each level.
With this system in place, players would be incentivized to challenge themselves and strive for higher difficulties. The varying AC rewards would reflect the increased level of skill and effort required to overcome tougher challenges. This would create a sense of progression and accomplishment as players accumulate AC and unlock greater rewards within the Wizard PE class.
Thank you for reading, let me know your thoughts down bellow!
Wizards PE, undoubtedly the most controversial class on Potterworld, has garnered diverse opinions, suggestions, and ideas on how its structure can be enhanced. As I pondered over potential improvements, an idea struck me. What if Wizard PE classes offered different levels of courses? While the existing maps are not inherently flawed, I believe the talented build team can craft even more immersive environments. Thus, my proposal entails introducing new maps with three distinct levels for players to choose from: Easy, Medium, and Hard, all within the same map.
The logistics of implementing the following idea can be worked out by the Game Designers and Architects. Here's the suggestion: Once a player progresses beyond the first level in a course, they would be locked into that specific course. A confirmation prompt would appear, stating, "Are you sure you want to continue on the (Easy, Medium, Hard) level course? Once you pass this checkpoint, you will be unable to return!"
By implementing this feature, all players would have the opportunity to excel and derive greater enjoyment from the class. The Easy course would reward 10AC, the Medium course would reward 11AC, and the Hard course would reward 12AC, with the potential to earn additional AC by successfully completing each level.
With this system in place, players would be incentivized to challenge themselves and strive for higher difficulties. The varying AC rewards would reflect the increased level of skill and effort required to overcome tougher challenges. This would create a sense of progression and accomplishment as players accumulate AC and unlock greater rewards within the Wizard PE class.
Thank you for reading, let me know your thoughts down bellow!
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