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Game Design Blog - Mob Revamp

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Hello everyone!

Welcome to our next Deep Dive, where we’ll be taking a look at one of our core systems we’re looking to revamp: Mobs!

When it comes to mob design, we know our current mobs are a bit lackluster: Too often, you can sit atop a tree or a stone and Flamonstrum your way to massacring as many Runespores as possible. Although this has its perks, we wanted to redesign our mobs from the ground up and create a better experience for players when it comes to mob fighting, to make it more engaging than before.



Design Philosophy

When it came to designing new mobs, we wanted to take what we have learned from years of creating mobs across our various events, dungeons, gauntlets, and more, and put that knowledge into revamping our mob systems to make mobs more engaging to fight. We also wanted to streamline our mob drops - to reduce inventory clutter when adventuring outside of towns, and to make our Professions easier to handle.

As we looked at what worked and what doesn’t, we also took the time to look at the last set of mobs we released - Kearpon, Bizirik, and Minotaur - and wanted to take a pass at ensuring that all mob locations were open enough to be able to fight mobs in an open space unintruded from obstacles.

Another element that we wanted to center our design around is the idea of “Types” of mobs. In our current Revelius world, we do in fact have subtle “types” for all of our current mobs - but it doesn’t really manifest itself with the mobs themselves. As such, we wanted to bring these mob types to the forefront to help players better navigate their...

Maps Rotation - July 2025

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Hey everyone!

The intense heat and party music can only mean one thing - summer is here! To suit the season, the build team is excited to announce the new minigame maps rotation. Check out the full list below to find out what's making a splash this summer, including a brand-new flying course!

Minigame maps will rotate around every three months - you can expect maps to rotate in January, April, July and October. This means that some maps will be disabled for certain periods to allow others to shine. Additionally, special-themed maps, such as event maps, will be accessible for the duration of the respective events and will not be part of the rotations.

We hope you all enjoy this quarter's rotation!

JUL-SEP​

MAPS​

Melting Floor

[Seasonal] Underwater

[Returning] Sewers

[Returning] Room of Requisite

[Returning] School Library

Magical Schools

Ireland

Greenhouses

Hide and Seek

[Seasonal] [COLOR=rgb(255, 255...​

Classic Store Releases

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Greetings, witches and wizards,

Enjoy classics in new colours and brand-new cosmetics with our Classic Store Releases! This includes four permanent items, perfect for celebrating the summer! Let's take a closer look at the items, shall we?

NEW The White Dragon Staff: Enjoy one of our popular wand appearances in a new, bright colour!
NEW Katana Warp Key: Scare off your enemies as you travel across Potterworld using this magically enchanted katana!
NEW Light Butterfly Wand Effects: Take flight with these bright wand effects and conjure up white butterfly wings as you equip your wand!
NEW Dark Butterfly Wand Effects: Do you prefer staying in the shadows? Use these dark wand effects and summon black butterfly wings when holding your wand!

We are also excited to announce that our Drooble's Order role in the Discord server has received an exclusive update! It has been updated to use a purple gradient instead of a solid purple using Discord's new gradient feature. We hope you will enjoy the shiny role colours!

Finally, we are happy to announce that all our hats that cover the eyes have received an additional version! This means they will have a lower and upper version to fit more skins. We hope you enjoy this update!

For more information about this store release, check out the New Releases category! Our Drooble's Order subscriptions are located in the...

House Cup June 2025

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We would like to congratulate Raven on winning the House Cup for the second quarter of 2025!

Here are the final results:
:raven: 9,628
:griffin: 8,638
:serpent: 7,718
:honeybadger: 6,211

The victory event will be live after the conclusion of the Pride Event tonight! Once it's ready, talk to the Francine Cades NPC outside of the Great Hall to celebrate the victory with us!

The next House Cup will be awarded in September! Good luck to all houses!

Monthly Art Giveaway Winner - June 2025

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Hello witches, wizards, and other magical fellows!

June has come to a close, and we are excited to announce the winner of last month's giveaway!

This past month, we had some wonderful entries from our community that fit the colors of the rainbow theme! Without further ado, congratulations to our June winner… Hopecute23! They will receive the prize of a $5.00 Gift Card and 100 House Points today.





While we know everyone enjoys our Monthly Art Giveaways, we will be changing them from monthly to quarterly going forward. Please stay tuned here on forums and our social media platforms to know when our next Art Giveaway will be held.

For any questions, please message Danielle (mamaduckie).

Potterworld Wiki: New Pages & Edits [June 29th 2025]

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Hey everyone!

The Scribe team is excited to release a new set of patch notes for the official PotterworldMC Wiki! This batch will cover the new pages and updates that have been implemented since our previous patch notes, over the last quarter. This is our second set of patch notes since we opened up wiki edits to all players. Want to see your name and edits up here in the future? Your edits can improve this wiki!

New Pages:
Below is the list of the new pages that have been written and implemented onto the wiki!

Game Design Blog - Herbology

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Hello everyone!

We wanted to follow up on our announcement for the Directium Update with our first Deep Dive! Every few days, we’ll be releasing a new blog post that delves into one of the core gameplay components that is planned for the Directium Update.

A Small Note

Before we move into our first Deep Dive, we want to briefly touch on the Playtest itself and what that means. We’re happy to announce that our first playtest will take place in a completely new and improved Hogsend - Our build team has been working tirelessly for the last several months on redesigning Hogsend from the ground up, and the Game Design team has been working hard to help design new content to fill the town with. We decided on this approach as Hogsend was quite outdated - last being fully renovated pre-Revelius, and also provides us an opportunity to design new areas which are specific to our new Directium Systems.
This playtest will represent a full 10 levels of content under our Directium System, and include all of our major mechanics and core gameplay features. Our goal with this is to create an experience where all players will be able to experience the true nature of how these new systems would play.
The feedback that we receive from the playtest will be invaluable to help us determine which systems work, which don’t, and which ones need further refinement. Based on this feedback, our goal will be to continue to produce playtests in different locations, working to slowly move through the world and revamp content in each area location by location, until the entire world is reworked. This will allow us to provide constant updates as we...

Development Blog - June 2025

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Hello everybody!

Welcome to our second Development Blog of 2025! As the first six months of the year come to a close, we wanted to provide an update on what has already been a busy year of 1.18 work!

Our focus this year has primarily been on continuing our server upgrade work, including staff testing, and as such we will be dedicating this blog solely to recapping our 1.18 efforts. As will be explored in this blog, we turned away from getting our core features working in 1.18 to branching out to the other plugins and systems that help make Potterworld what Potterworld is. This includes ensuring Housing, Magic, MythicMobs, and all our quests, shops, and vaults work on 1.18.

February 2025 Development Blog
In this year’s first blog, we discussed our 2024 achievements, but also announced our plans of upgrading Potterworld to 1.18 instead of 1.16, and the factors behind this decision!

Don't forget you can also check out all of our past Developments Blogs in the Blog Posts folder here!

For this blog, we’ll be covering these topics:
1.18 Plugin Process
1.18 Config Migrations
1.18 Database Migrations
1.18 Word Migration
The Future

Let's go!




1.18 Plugin Process

One of the first things we tackled when upgrading the server was to make sure our minigames and Classes plugins were compatible. We chose to do these ones first as they were...​
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