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Game Design Blog - Magical Cuisine

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Welcome back to our next Directium Deep Dive! Continuing on our discussion of Professions, we’re happy to share information regarding our next profession: Magical Cuisine!


Design Philosophy
As discussed in previous blog posts, we’ve looked at Professions in a number of different ways, trying to find a balance between a passive system and a more involved one. With Magical Cuisine, we wanted to lean more into the chaos of attempting to run a kitchen -this allowed us to create a much more involved system, one where you have to balance between a ton of different stations and really dig in to learn each recipe.Without further ado, let’s jump into how our new Magical Cuisine system works.

Your Kitchen
You’ll find that your kitchen is now filled with a variety of stations, all of which create very specific items used for the Magical Cuisine Profession. These stations include things like the Cutting Board, Stovetop, Oven, and more. In each recipe, you may need to perform certain tasks on the base ingredients in order to progress. For example, you may need to get chopped lettuce by going to the Cutting Board and chopping it up. While the knife magically levitates to chop up your apples, you may move over to the Oven to put in a pie crust to bake. Once you have both done, you’ll want to head over to the Counter Top to put it all together to make an apple pie, which you can then use while fighting mobs, or give to certain NPCs! But how will you know how to make a...

The Daily Diviner - Issue 134

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TABLE OF

CONTENTS

Feature

Editorial

Server Spotlight

Lifestyle







The Magical Artist’s Tips and Tricks
Feature
Written by Silquer
Edited by snotflower

Hello, my dear readers, and welcome back to the Daily Diviner! There has been an important update that all magical artists should be aware of: the [COLOR=rgb(44, 130...

New Head of Build

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1752329301297.png


Congratulations to @jake_ft on becoming Head of Build!

As Head, Jake will take on the management of the Build department alongside Shira to continue making amazing builds for players to enjoy. Jake will continue to head Community Management along his new role.

Jake has done a fantastic job as Build Lead, and we have no doubts that he will continue to help the department thrive. I'm excited to be co-Head of Build alongside him

Congratulations Jake!!!

Curator Applications

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Hey everyone!

The Community Management department is excited to announce that Curator applications are now open!

Curators are staff members responsible for creating and hosting live Expedition events as well as engaging with the community. As a Curator you will have the opportunity to design and implement gameplay, with our own custom technology, that will bring the community and staff team together.

Applications will remain open until the team is filled. Please make sure you meet all requirements before submitting an application.

Click here to apply for the position. If you have any questions, please reach out to either myself (jake_ft) or Tang (tanglr), on Discord.

Good luck with your application - we look forward to welcoming new members to the team!

Game Design Blog - Potions

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Hello everyone! Welcome back to yet another Directium Deep Dive! So far, we’ve discussed Herbology and the Mob Revamp! Next up, let’s take a look at our next core profession system: Potions!


Design Philosophy
When it came to designing potions, we wanted a system that was fun and responsive to player choice. Not only that, but we wanted to ensure that potions could be used in a variety of ways, including for combat and for more quest-based elements, as well as our Living World Initiative. We also have heard the feedback over the years that some players miss having more of the “fun” potions in the world. As such, we’ve taken all of that into account and created the system that we’re about to dive into now!

Core Potion Design
Our core potion system is designed so that you can find your nearest cauldron, and put up to five items into the pot - And then click it to brew your potion instantaneously! No matter what items you put in, you’ll always receive a potion back - We wanted to make sure that there was no true “fail state”. You may not always end up with the potion you intended, but you’ll always walk away from a cauldron with something in your hand.

2025-07-11_00.16.17.png

Work in Progress Potion Cauldron

Potion Ingredients
Potion Ingredients have several categories - Mob Drops, Refined Mob Drops, and Herbology Plants. Even so, these items have a variety...

Game Design Blog - Mob Revamp

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Hello everyone!

Welcome to our next Deep Dive, where we’ll be taking a look at one of our core systems we’re looking to revamp: Mobs!

When it comes to mob design, we know our current mobs are a bit lackluster: Too often, you can sit atop a tree or a stone and Flamonstrum your way to massacring as many Runespores as possible. Although this has its perks, we wanted to redesign our mobs from the ground up and create a better experience for players when it comes to mob fighting, to make it more engaging than before.



Design Philosophy

When it came to designing new mobs, we wanted to take what we have learned from years of creating mobs across our various events, dungeons, gauntlets, and more, and put that knowledge into revamping our mob systems to make mobs more engaging to fight. We also wanted to streamline our mob drops - to reduce inventory clutter when adventuring outside of towns, and to make our Professions easier to handle.

As we looked at what worked and what doesn’t, we also took the time to look at the last set of mobs we released - Kearpon, Bizirik, and Minotaur - and wanted to take a pass at ensuring that all mob locations were open enough to be able to fight mobs in an open space unintruded from obstacles.

Another element that we wanted to center our design around is the idea of “Types” of mobs. In our current Revelius world, we do in fact have subtle “types” for all of our current mobs - but it doesn’t really manifest itself with the mobs themselves. As such, we wanted to bring these mob types to the forefront to help players better navigate their...

Maps Rotation - July 2025

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Hey everyone!

The intense heat and party music can only mean one thing - summer is here! To suit the season, the build team is excited to announce the new minigame maps rotation. Check out the full list below to find out what's making a splash this summer, including a brand-new flying course!

Minigame maps will rotate around every three months - you can expect maps to rotate in January, April, July and October. This means that some maps will be disabled for certain periods to allow others to shine. Additionally, special-themed maps, such as event maps, will be accessible for the duration of the respective events and will not be part of the rotations.

We hope you all enjoy this quarter's rotation!

JUL-SEP​

MAPS​

Melting Floor

[Seasonal] Underwater

[Returning] Sewers

[Returning] Room of Requisite

[Returning] School Library

Magical Schools

Ireland

Greenhouses

Hide and Seek

[Seasonal] [COLOR=rgb(255, 255...​

Classic Store Releases

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Greetings, witches and wizards,

Enjoy classics in new colours and brand-new cosmetics with our Classic Store Releases! This includes four permanent items, perfect for celebrating the summer! Let's take a closer look at the items, shall we?

NEW The White Dragon Staff: Enjoy one of our popular wand appearances in a new, bright colour!
NEW Katana Warp Key: Scare off your enemies as you travel across Potterworld using this magically enchanted katana!
NEW Light Butterfly Wand Effects: Take flight with these bright wand effects and conjure up white butterfly wings as you equip your wand!
NEW Dark Butterfly Wand Effects: Do you prefer staying in the shadows? Use these dark wand effects and summon black butterfly wings when holding your wand!

We are also excited to announce that our Drooble's Order role in the Discord server has received an exclusive update! It has been updated to use a purple gradient instead of a solid purple using Discord's new gradient feature. We hope you will enjoy the shiny role colours!

Finally, we are happy to announce that all our hats that cover the eyes have received an additional version! This means they will have a lower and upper version to fit more skins. We hope you enjoy this update!

For more information about this store release, check out the New Releases category! Our Drooble's Order subscriptions are located in the...
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