Hello everyone!
We wanted to follow up on our announcement for the Directium Update with our first Deep Dive! Every few days, we’ll be releasing a new blog post that delves into one of the core gameplay components that is planned for the Directium Update.
A Small Note
Before we move into our first Deep Dive, we want to briefly touch on the Playtest itself and what that means. We’re happy to announce that our first playtest will take place in a completely new and improved Hogsend - Our build team has been working tirelessly for the last several months on redesigning Hogsend from the ground up, and the Game Design team has been working hard to help design new content to fill the town with. We decided on this approach as Hogsend was quite outdated - last being fully renovated pre-Revelius, and also provides us an opportunity to design new areas which are specific to our new Directium Systems.
This playtest will represent a full 10 levels of content under our Directium System, and include all of our major mechanics and core gameplay features. Our goal with this is to create an experience where all players will be able to experience the true nature of how these new systems would play.
The feedback that we receive from the playtest will be invaluable to help us determine which systems work, which don’t, and which ones need further refinement. Based on this feedback, our goal will be to continue to produce playtests in different locations, working to slowly move through the world and revamp content in each area location by location, until the entire world is reworked. This will allow us to provide constant updates as we...