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  1. Tuna2

    Completed A new gear idea: Student Trinket recipe

    Cool thanks and if it get's rejected I don't mind I don't want to overpower the level 1 ability gear set and maybe it could add 1 more health point to your gear set to make it an even 108 maybe give a little more power or a little more healing or defense maybe it's up to you guys if it get's...
  2. Tuna2

    Gameplay Update 1.2.1 [February 15th 2021]

    Oh ok then thx
  3. Tuna2

    Gameplay Update 1.2.1 [February 15th 2021]

    Including the quests called, Monsters and Herbology, Magical Cuisine Class, and Potions Class?
  4. Tuna2

    Gameplay Update 1.2.1 [February 15th 2021]

    Btw Is the ques called: "Tailoring Toils" Redoable or enterable? I mean it's just a gear piece you got to craft after all
  5. Tuna2

    Duplicate Make Lumen Holdable

    oof called it np though
  6. Tuna2

    Duplicate Make Lumen Holdable

    Oh..... oof well thanks for showing me this now my forum going to be a duplicate soon or tomorrow because of that.
  7. Tuna2

    Declined Make Expellimo disarm Sheilds

    oof well alright then.
  8. Tuna2

    Declined Making a Attack up Spell

    Yes that's what I meant by attack up spell the opposite of Fortifius it could grant you a certain amount of time for more magic damage for any spell tree
  9. Tuna2

    On-Hold I think Wizard P.E should have more activites.

    True and these are very great idea's other then the basic 1 it is a magical world after all! :D
  10. Tuna2

    Declined Add a Parkour minigame to the minigame

    I think it would be nice to add a Parkour Minigame to the minigames and different map selections of racing to the finishing the Parkour of a tower or racing to the straight line to the finish and it could either be taking your time or the blocks you step on could start shaking and fall slowly or...
  11. Tuna2

    Count as high as you can before a student comes on

    Screeeeeeeeee
  12. Tuna2

    Completed Make Bosses come back as an optional thing with a special award and gold.

    I think bosses should come back to the revamp because it was mostly the fun thing to do at the time if you have the a team with you or you're going solo But I think it should come back to the revamp because more health, spell trees, recovering spells, Damaging types of potions thrown down on the...
  13. Tuna2

    On-Hold I think Wizard P.E should have more activites.

    I think Wizard P.E should have more activites then parkour Like dodgeball, Hockey, Racing with obstacles, Baseball maybe call it Hex ball just maybe because the Parkour most the time make people upset and get them to quit at the point and then they won't receive there ac's because they left the...
  14. Tuna2

    Declined I think Protello should be holdable

    Yeah I only did that so I didn't want to go overboard of all the shields because It might end up for the idea to be declined instead of being updated into the game.
  15. Tuna2

    Declined Make Fortifius, an Aoe spell

    True even though vulnamedius also kindacounts as an aoe if you put it in the wrong spot of your enemies for them to heal aswell.
  16. Tuna2

    Declined Bring back Professions

    I think professions should come back because I liked going out and getting the resources for the Herbology, Cooking, and Potions Professions because I felt it was very fun for me plus It might go well with the revamp because your exploring in the world and you're gathering resources all over the...
  17. Tuna2

    On-Hold Make Beds sleepable again

    I think beds in dorms should have a option of do you want to sit in it or do you want to sleep in it at nighttime to maybe to go along with the roleplay
  18. Tuna2

    Duplicate Make Lumen Holdable

    I think Lumen should be holdable until you left go the left button because in the game Harry potter and the chamber secrets it's a bit more longer then a few seconds (Maybe) But I feel like Lumen should be holden more longer then just 1 minute it should go on for a long time until you left go...
  19. Tuna2

    Declined Make Expellimo disarm Sheilds

    I think Expellimo should disarm the shields meaning: Protello, Protellomo, and Protellum because In the game in the Deathly Hallows part 1 to 2 instead of just disarming your user from there wand for a little stun it should also be able to disarm the shields to stop the duration time no matter...