Hey guys! Thought I’d pop in and give a response to all of your amazing opinions! I’m leading the Events Team, so I think It’d be nice for you guys to see communication directly from me.
I am also very saddened to say that the Butterbrew Event will not be on Potterworld this year, but would also like to mention, as flip said, that we would like to reintroduce this next year when the Events Team is more established! As many of you know we released the Magiventologists (Events Team) application just a couple months ago, and our main goal was to get larger events with more content for you guys to play! We wanted to stray away from the whole event being based around grinding parkours, and that type of content, as we’ve heard in the past that this is no fun. The reason we decided to skip this year's Butterbrew Event is because we wanted the Events Team first focus to be on the upcoming main holiday event, which is Halloween.
I know a few of you have been in Game Design in the past and have worked on creating content for the server. I’m sure you understand that putting together a one quest event, and a couple rewards is something that we can do in two weeks. However, I’m sure you also realize that after releasing these smaller events we do get concerns about the event being too small, or comparing it to previous events; completely undermining the work we have done. This is not a nice feeling, and it makes our work and time spent feel under-appreciated. This is why we will only be releasing larger scale events, so we can ensure that everything being released is at our highest standards. Yes, we can technically put together one quest very easily, but we also have to take into account other factors. Do we need a build for this event? Do we need skins for NPCs in this event? Do we need a banner from the media department for this event? And most importantly, do our team members actually have enough time to create this event and feel proud about the work they have done? Our staff members are also people as well with school and work to worry about. As a lead I know that I need to take into account these factors, although I understand that this isn't something you guys should or need to be worried about, as most of you are players simply waiting for content. There are many things that go on behind the scenes in terms of inter-departmental work and we absolutely cannot throw things onto other departments last minute, and also onto our team because it is not fair to their time at all. In a professional setting, this would not be a very great thing to do.
I believe someone also had mentioned having Unspeakables work on the event with members of the Events Team. I also lead the Unspeakables team and having them work on this is also not applicable, as they now only create content for the world. They’re putting in effort and time to bring out more constant releases and if they aren’t on the Events Team, they should only have to focus on Unspeakables work. They are no longer signed up to create event content unless they are on the Events Team. Throwing stuff onto other sub-departments within Game Design is unfair to team members' time and other role responsibilities. Unspeakables want to work on continuously creating content for the world, so I hope you guys are ready for more upcoming Unspeakable releases!
Continuing with events, If we had decided to continue with celebrating this year's Butterbrew Festival, we would have gone all out because that is our goal for future events. Now if we had gone all out, spending up to 2 months working on this event (this is how much time we're currently spending working on events, although this will hopefully reduce as the team is more established), this would mean that the time for creating a Halloween Event would be gone. We wouldn’t have had enough time to create a large scale event for a very well known holiday. Our team is also brand new and we’re still establishing things, and training team members up. We need to give our Events Team members time to create and learn before having them start doing insane amounts of work. This is why we will start off the Events Team by focusing on the main holiday events, so we can get used to creating and releasing large scale events!
Lastly, if you didn’t notice me mention, the Events Team is currently working on a large scale Halloween Event! I don’t want to spoil things too much, but I will say that we will be releasing several+ quests, minigames/side tasks, cosmetic rewards, and gear rewards! I hope you guys are excited to see upcoming Events Team content. The new team is really excited to work on new and different ways to create and release events for you guys! (edit: we will be holding off on halloween themed gear rewards until the next gear updates, so everything can be balanced)
I know this was quite a read, but I hope this fully explains our reasoning for skipping this year's Butterbrew Event. And once again, like flip said, this is not the end of Potterworld’s Butterbrew Festivals. We would like to have the Butterbrew Festival come back next year. I personally will not be responding to anymore responses on this thread, but if you have questions you can contact me on discord. Thank you for caring so much, and being understanding of our decisions!