Resubmission of my previous post that got Declined, new info at the bottom
Heya !
Walking around on Potterworld I've noticed, that biomes are a hot mess, different biomes with different temperatures (rain/snow) are scattered all over the place and sometimes their size is 1x1, which breaks the immersion quite a lot.
Here's a forest biome surrounded by snowy_tundra in Hogsend:
(this 1x1 biome in particular has been fixed)
However, such biomes are near the castle as well. @Honey_Dwarf1 talks about it in their thread called Hogsworth and Biomes.
They also added this video showing the issue:
As of right now, towns like Hogsend and Wigtown, have regional winter. You walk into the town, there's snow everywhere, however, once you step outside of the town boundaries, there's hot summer. It breaks the immersion too much.
Quote from Honey_Dwarf's thread:
The solution and expansion
I propose to change all biomes to one, globally and edit the Resource Pack. Why ?
SEASONS JUST LIKE IN REAL LIFE!
By changing all of the scattered biomes to one, the server would get unified weather everywhere, if it's combined with a resource pack, we can have seasons. Imagine if Potterworld would reflect seasons IRL, in the summer everything would be green, autumn would be orange and golden and in winter there would be snowing everywhere and trees covered with frost.
If you can't imagine this, I have you covered. I tried to make a Potterworld seasons resource pack, here's Autumn:
And here's Winter:
Note: It's not a lot of work, for autumn, just changing colormap for biomes and manually changing moss color on mossy blocks. Winter would be easier, since if there were cold biomes, grass would be covered with snow - no need to change the texture.
If the biomes and resource pack are changed according to IRL seasons, it would boost the immersion significantly and even open more ways for travel during winter for example, when the Hogsworth lake is frozen and allows for travel to Hogsend, just like in the movies.
After the suggestion got declined for reasons seen in the image, I wasn't pleased with the reasons stated and wanted to know more, however, nobody bothered to adress my concerns further and I was just ignored.
Since I have been busy with school, I don't have a lot of time to play on PW, after a long time I joined today and to my surprise, something was different. There was snow outside of Great Hall (as well as rain - broken biomes) and snow on the ground. I started to wonder if I didn't notice it before or if I had my Winter resource pack on, but I didn't so I asked on Discord.
And would you look at that, the biome has changed ! Despite it requiring so much effort as stated in the response above
And that's not all !! The resource pack was changed !! The grass blocks are now snowy without snow (achieved by changing the grass_block to grass_xmas, although, issues still persist. Things like grass itself is still green and the rain can still be seen and heard, issues which I had to overcome in my pack as well.
My pack:
So, please, would somebody explain to me, how it's possible that my suggestion got declined due to it being considered impossible is now being done to some extent ?
Oh, and one more thing, if you want to answer this with "we use biomes for different colors of leaves", well then:
Most of the biomes around Hogsworth (haven't checked most of the world) are Taiga, Swampland, Roofed forest and sometimes Mushroom Island, Cold Beach and Ocean.
Here's the explained biome colormap and PW colormap, notice the straight lines to keep the color consistent. If we place them next to each other, here's the color variety (Open to see more text)
Do we really need 4 different green colours at the expense of "snow, rain, snow, snow, drought, snow"
The only one sticking out is Mushroom island, Idk if there's some leaves underground and need that effect or just a mistake of placing a biome, but it wouldn't need to be changed if it's that important. "But Pankakes, what if there would be a few blocks of rain and snow everywhere else ?" Just do what I did, remove the rain texture and replace the rain sound with silence.
Perhaps it would be possible to cycle between a group of biomes for warm and cold seasons, that way there would be color variety and weather types.
Another thing is, are the biome colors really utilized ? I don't have a screenshot, but at the Butterbrew festival, all leaves were green despite the colormap clearly having a biome that has orange and yellow leaves. Why was the original response "We can't change it because we use it" when the reasoning fails the second you have to use it, but don't. Why weren't those biomes changed ? It even was in it's separate location, away from the main map.
If this comes a little bit ranty, it is. It's just I find it rude to decline a suggestion for some reasons, ignore everything afterwards and then come up with a similar thing, it makes it look like those weren't valid reasons, just excuses and this is not the only time it sounded like excuses are being made.
Additional TL;DR:
Heya !
Walking around on Potterworld I've noticed, that biomes are a hot mess, different biomes with different temperatures (rain/snow) are scattered all over the place and sometimes their size is 1x1, which breaks the immersion quite a lot.
Here's a forest biome surrounded by snowy_tundra in Hogsend:
However, such biomes are near the castle as well. @Honey_Dwarf1 talks about it in their thread called Hogsworth and Biomes.
The amount of times it switches between the two makes the whole experience seem glitchy or odd.
As of right now, towns like Hogsend and Wigtown, have regional winter. You walk into the town, there's snow everywhere, however, once you step outside of the town boundaries, there's hot summer. It breaks the immersion too much.
Quote from Honey_Dwarf's thread:
I don't know if this is something that has been done for a specific purpose or if it was not on purpose, but I think the whole castle sohuld be changed to be the same biome, for consistency.
I propose to change all biomes to one, globally and edit the Resource Pack. Why ?
SEASONS JUST LIKE IN REAL LIFE!
By changing all of the scattered biomes to one, the server would get unified weather everywhere, if it's combined with a resource pack, we can have seasons. Imagine if Potterworld would reflect seasons IRL, in the summer everything would be green, autumn would be orange and golden and in winter there would be snowing everywhere and trees covered with frost.
If you can't imagine this, I have you covered. I tried to make a Potterworld seasons resource pack, here's Autumn:
And here's Winter:
Note: It's not a lot of work, for autumn, just changing colormap for biomes and manually changing moss color on mossy blocks. Winter would be easier, since if there were cold biomes, grass would be covered with snow - no need to change the texture.
If the biomes and resource pack are changed according to IRL seasons, it would boost the immersion significantly and even open more ways for travel during winter for example, when the Hogsworth lake is frozen and allows for travel to Hogsend, just like in the movies.
TL;DR:- Make biomes on Potterworld unified - change them to one only, or clump them together
- Change biomes and Resource pack according to seasons IRL - Forest in the summer, Snowy_Taiga in the winter. Adds immersion, looks really good (and also cozyness during colder seasons)
- Remove regional snow in Hogsend/Wigtown when there's summer everywhere else
NEW EDIT
After the suggestion got declined for reasons seen in the image, I wasn't pleased with the reasons stated and wanted to know more, however, nobody bothered to adress my concerns further and I was just ignored.
Since I have been busy with school, I don't have a lot of time to play on PW, after a long time I joined today and to my surprise, something was different. There was snow outside of Great Hall (as well as rain - broken biomes) and snow on the ground. I started to wonder if I didn't notice it before or if I had my Winter resource pack on, but I didn't so I asked on Discord.
And would you look at that, the biome has changed ! Despite it requiring so much effort as stated in the response above

My pack:

So, please, would somebody explain to me, how it's possible that my suggestion got declined due to it being considered impossible is now being done to some extent ?
Oh, and one more thing, if you want to answer this with "we use biomes for different colors of leaves", well then:
Most of the biomes around Hogsworth (haven't checked most of the world) are Taiga, Swampland, Roofed forest and sometimes Mushroom Island, Cold Beach and Ocean.
Here's the explained biome colormap and PW colormap, notice the straight lines to keep the color consistent. If we place them next to each other, here's the color variety (Open to see more text)

Do we really need 4 different green colours at the expense of "snow, rain, snow, snow, drought, snow"
The only one sticking out is Mushroom island, Idk if there's some leaves underground and need that effect or just a mistake of placing a biome, but it wouldn't need to be changed if it's that important. "But Pankakes, what if there would be a few blocks of rain and snow everywhere else ?" Just do what I did, remove the rain texture and replace the rain sound with silence.
Perhaps it would be possible to cycle between a group of biomes for warm and cold seasons, that way there would be color variety and weather types.
Another thing is, are the biome colors really utilized ? I don't have a screenshot, but at the Butterbrew festival, all leaves were green despite the colormap clearly having a biome that has orange and yellow leaves. Why was the original response "We can't change it because we use it" when the reasoning fails the second you have to use it, but don't. Why weren't those biomes changed ? It even was in it's separate location, away from the main map.
If this comes a little bit ranty, it is. It's just I find it rude to decline a suggestion for some reasons, ignore everything afterwards and then come up with a similar thing, it makes it look like those weren't valid reasons, just excuses and this is not the only time it sounded like excuses are being made.
Additional TL;DR:
- Why are players being ignored after a suggestion has been marked as Declined even if they have more questions ?
- Why after something is deemed too hard, it's suddenly doable and is being done, with no follow up to the original suggestion ?
- Why does nobody from the staff ever come back to find a compromise or try to understand the suggestion better; it's always all or nothing with years long silence between "we'll take a look" and a response ?