Heya !
Walking around on Potterworld I've noticed, that biomes are a hot mess, different biomes with different temperatures (rain/snow) are scattered all over the place and sometimes their size is 1x1, which breaks the immersion quite a lot.
Here's a forest biome surrounded by snowy_tundra in Hogsend:
(this 1x1 biome in particular has been fixed)
However, such biomes are near the castle as well. @Honey_Dwarf1 talks about it in their thread called Hogsworth and Biomes.
They also added this video showing the issue:
And here are screenshots, where white is one biome and light green is another biome:
As of right now, towns like Hogsend and Wigtown, have regional winter. You walk into the town, there's snow everywhere, however, once you step outside of the town boundaries, there's hot summer. It breaks the immersion too much.
Quote from Honey_Dwarf's thread:
The solution and expansion
I propose to change all biomes to one, globally and edit the Resource Pack. Why ?
SEASONS JUST LIKE IN REAL LIFE!
By changing all of the scattered biomes to one, the server would get unified weather everywhere, if it's combined with a resource pack, we can have seasons. Imagine if Potterworld would reflect seasons IRL, in the summer everything would be green, autumn would be orange and golden and in winter there would be snowing everywhere and trees covered with frost.
If you can't imagine this, I have you covered. I tried to make a Potterworld seasons resource pack, here's Autumn:
And here's where the issues started (in my project), Winter:
Explanation for 3rd, 4th and 5th pic: I wanted to add seasons with resource pack only. So I replaced grass texture with snow texture, but due to the biomes and their hardcoded colours, the "snow" turns green. Also, since I wanted winter in the whole world, I had to remove rain texture and rain sound. However, snow is still only in the cold biomes. (4. and 5. have Biome Blend - Off)
Note: It's not a lot of work, for autumn, just changing colormap for biomes and manually changing moss color on mossy blocks. Winter would be easier, since if there were cold biomes, grass would be covered with snow - no need to change the texture.
If the biomes and resource pack are changed according to IRL seasons, it would boost the immersion significantly and even open more ways for travel during winter for example, when the Hogsworth lake is frozen and allows for travel to Hogsend, just like in the movies.
TL;DR:
Walking around on Potterworld I've noticed, that biomes are a hot mess, different biomes with different temperatures (rain/snow) are scattered all over the place and sometimes their size is 1x1, which breaks the immersion quite a lot.
Here's a forest biome surrounded by snowy_tundra in Hogsend:
However, such biomes are near the castle as well. @Honey_Dwarf1 talks about it in their thread called Hogsworth and Biomes.
The amount of times it switches between the two makes the whole experience seem glitchy or odd.
And here are screenshots, where white is one biome and light green is another biome:
As of right now, towns like Hogsend and Wigtown, have regional winter. You walk into the town, there's snow everywhere, however, once you step outside of the town boundaries, there's hot summer. It breaks the immersion too much.
Quote from Honey_Dwarf's thread:
I don't know if this is something that has been done for a specific purpose or if it was not on purpose, but I think the whole castle sohuld be changed to be the same biome, for consistency.
I propose to change all biomes to one, globally and edit the Resource Pack. Why ?
SEASONS JUST LIKE IN REAL LIFE!
By changing all of the scattered biomes to one, the server would get unified weather everywhere, if it's combined with a resource pack, we can have seasons. Imagine if Potterworld would reflect seasons IRL, in the summer everything would be green, autumn would be orange and golden and in winter there would be snowing everywhere and trees covered with frost.
If you can't imagine this, I have you covered. I tried to make a Potterworld seasons resource pack, here's Autumn:
And here's where the issues started (in my project), Winter:
Explanation for 3rd, 4th and 5th pic: I wanted to add seasons with resource pack only. So I replaced grass texture with snow texture, but due to the biomes and their hardcoded colours, the "snow" turns green. Also, since I wanted winter in the whole world, I had to remove rain texture and rain sound. However, snow is still only in the cold biomes. (4. and 5. have Biome Blend - Off)
Note: It's not a lot of work, for autumn, just changing colormap for biomes and manually changing moss color on mossy blocks. Winter would be easier, since if there were cold biomes, grass would be covered with snow - no need to change the texture.
If the biomes and resource pack are changed according to IRL seasons, it would boost the immersion significantly and even open more ways for travel during winter for example, when the Hogsworth lake is frozen and allows for travel to Hogsend, just like in the movies.
- Make biomes on Potterworld unified - change them to one only, or clump them together
- Change biomes and Resource pack according to seasons IRL - Forest in the summer, Snowy_Taiga in the winter. Adds immersion, looks really good (and also cozyness during colder seasons)
- Remove regional snow in Hogsend/Wigtown when there's summer everywhere else
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