Salmandingo
Animorphus
Minecraft IGN:
Salmandingo
Auralock
Dark Follower
Griffin
Phoenix
Vampire
VIP
Werewolf
SPEW
Ok the idea is to add a new "Snipe" spell (thats not the name, thats the concept of the spell)
It can be a Transfiguration spell (because transfiguration desperately needs a buff) that does more damage the longer it travels. Basically, if you hit it at super close range, it does barely any damage. On medium range, it does a bit more damage, and on long range, it does the most damage! It can do a % of your transfiguration damage, so let's say on super close range it can do 40% of your transfig damage, (which is like 1000 damage at most for the best transfig gear) but at max range, can do up to 200% of your transfig damage (which can reach up to 5k damage)
I think removing the headshot mechanic on this would be useful too, we don't want people dealing 9k damage on snipes lol. If you still think its OP consider that almost all duels start with fortifius at the start so the damage wont be high every single time my G
The numbers I gave were just off the top of my head, I care a lot more for the concept to be accepted in general rather than the actual values I provided, as long as the concept of longer range = higher damage is there.
Thanks for reading 1 like = 1 cookie
It can be a Transfiguration spell (because transfiguration desperately needs a buff) that does more damage the longer it travels. Basically, if you hit it at super close range, it does barely any damage. On medium range, it does a bit more damage, and on long range, it does the most damage! It can do a % of your transfiguration damage, so let's say on super close range it can do 40% of your transfig damage, (which is like 1000 damage at most for the best transfig gear) but at max range, can do up to 200% of your transfig damage (which can reach up to 5k damage)
I think removing the headshot mechanic on this would be useful too, we don't want people dealing 9k damage on snipes lol. If you still think its OP consider that almost all duels start with fortifius at the start so the damage wont be high every single time my G
The numbers I gave were just off the top of my head, I care a lot more for the concept to be accepted in general rather than the actual values I provided, as long as the concept of longer range = higher damage is there.
Thanks for reading 1 like = 1 cookie