Salutations! One of my favorite interactive classes on Potterworld is Potions! I've always enjoyed the new Potions system and I find that the class isn't hosted as much as it used to be. The amount of time it takes to get in and out can be 5-10 minutes, which isn't a lot of time. I'm aware that it is one of those classes some professors might teach because its quick and they want to teach a class (which isn't a bad thing, I know you all take time to plan out your classes and make them special!). Theres three main points I really want to throw out as ideas.
The first one being the possibility for each player to choose the potion they want to brew. Class potions are special and give some effects you wouldn't want students to have the option to always brew. However, I think an easy fix to this would be each student could choose from 3-4 different potions of a professor's choosing. This way, everybody can brew a potion they want to brew!
My second idea is that students can choose how many potions they want to brew! Before you think, "Oh, no way, they're easy to brew and people could easily farm that." - A small and simple story line could be incorporated to fix this. For example, the Healers at St. Merlin's need your help in supplying potions for their patients! For every additional five or ten potions you brew, you could get an extra one or two AC, similar to how you progress in WizPE. This way, at the end of the class people would only be leaving with one potion.
My third idea is something a little more difficult to explain, but I'll try my best lmao. A while back I remember Zmiya teaching a potions class which I assume he had customized himself with class design technology where we had to find our potion ingredients around the room. Somewhat off-topic but since the room was a bit of a different build I'd always get my hopes up when I saw that class room in use. However, I never saw the system used again. I really enjoyed having a more hands on experience in that class and I was thinking about ways it could be readded or used on occasion.
Thats it!
The first one being the possibility for each player to choose the potion they want to brew. Class potions are special and give some effects you wouldn't want students to have the option to always brew. However, I think an easy fix to this would be each student could choose from 3-4 different potions of a professor's choosing. This way, everybody can brew a potion they want to brew!
My second idea is that students can choose how many potions they want to brew! Before you think, "Oh, no way, they're easy to brew and people could easily farm that." - A small and simple story line could be incorporated to fix this. For example, the Healers at St. Merlin's need your help in supplying potions for their patients! For every additional five or ten potions you brew, you could get an extra one or two AC, similar to how you progress in WizPE. This way, at the end of the class people would only be leaving with one potion.
My third idea is something a little more difficult to explain, but I'll try my best lmao. A while back I remember Zmiya teaching a potions class which I assume he had customized himself with class design technology where we had to find our potion ingredients around the room. Somewhat off-topic but since the room was a bit of a different build I'd always get my hopes up when I saw that class room in use. However, I never saw the system used again. I really enjoyed having a more hands on experience in that class and I was thinking about ways it could be readded or used on occasion.
Thats it!