Hi, I am often afraid to enter the Quabbleball game so as not to spoil my teammates' scores.
As a novice, the player does not have the opportunity to test how individual classes work and is confused.
In addition, during the game it is quite difficult to watch what is happening and where the ball is.
I think if you either add
a) A mini-game for two players in which the rounds would be practicing different types of characters inQubbleball, for exaple:
- minigame when it would be necessary to fly between the posts to the gate where the opponent is waiting for the defending gate and try to score a goal
- either spawn several snigets and the players race who catch more of them, or spawn only one one and race for example who gets the first 5
-to fly, for example, a racing circuit with obstacles in the form of pillars around which targets would be placed. (if it were randomly spawned for each game, so that the game is always different), and players hit targets during the flight
thus, the player could learn to focus only on his role and thus improve in playing
note: the minigame could be either in / game or on a spot on the map where it would teleport a teammate who was in the party
b) Qubbleball tutor
-where the player could go through a tutorial explaining how the game is played and possibly try out the individual movements (left and right button) at each stop.
-this could be done with any other mini-game
if a similar post was created in advance I'm sorry, I tried to search, but I found only options related to the item in the store or the division of the minigame into professionals and beginners.
-Jodelle
As a novice, the player does not have the opportunity to test how individual classes work and is confused.
In addition, during the game it is quite difficult to watch what is happening and where the ball is.
I think if you either add
a) A mini-game for two players in which the rounds would be practicing different types of characters inQubbleball, for exaple:
- minigame when it would be necessary to fly between the posts to the gate where the opponent is waiting for the defending gate and try to score a goal
- either spawn several snigets and the players race who catch more of them, or spawn only one one and race for example who gets the first 5
-to fly, for example, a racing circuit with obstacles in the form of pillars around which targets would be placed. (if it were randomly spawned for each game, so that the game is always different), and players hit targets during the flight
thus, the player could learn to focus only on his role and thus improve in playing
note: the minigame could be either in / game or on a spot on the map where it would teleport a teammate who was in the party
b) Qubbleball tutor
-where the player could go through a tutorial explaining how the game is played and possibly try out the individual movements (left and right button) at each stop.
-this could be done with any other mini-game
if a similar post was created in advance I'm sorry, I tried to search, but I found only options related to the item in the store or the division of the minigame into professionals and beginners.
-Jodelle