Hey, first of all, thanks for reading this post.
I had a few ideas for the server, and I'll try to not make it 3 paragraphs per idea, but I am not sure how far I'll come.
Roleplay Characters
The first idea I had was about Roleplay. On the server there is a Roleplay Hub, but it is rarely used (at least that is what I feel). To change this, I had the idea to maybe make a few Roleplay characters, and let them be played by Staffmembers, or a select few players. This may increase the Roleplay and Storyline experience of the server, and I think that not only I, but a whole lot more people would like that.
On another server I played (DDG, The Kingdom, a Dutch server) and it was mostly a Roleplay server. They had 6 Kingdoms or Factions, and then there were 3 Roleplay factions ran and played by Staffmembers. It worked with a disguise(?) mod, so Staffmembers could turn into the the characters.
I think this could work on this server two, because there are a lot of factions that could be used to house 1 or 2 Roleplay characters, and then they could give people Custom quests to progress the Storyline. I talk about both in the next paragraphs.
Storyline
I already looked around on the Suggestion Form, but only could find 1 suggestion about the Storyline, and the answer said that there were little storylines with the quests that could be done, and I thought that it was maybe a good idea to make a storyline that spans round and about 3 months, so there can be a lot of playing with it, and maybe those Storylines could end in a serverwide Bossfight of some kind.
The further the Storyline progresses, the more custom quests there could be given to the players themselves. I think that it would be fun to do custom quests, and get XP from them, or maybe a special spell or visual upgrade thing, but most of the Custom Quest info will be in the next segment.
Custom Quests
So... About the Custom Quests, the idea there is that people go to the Roleplay Characters, and they sometimes give custom quests to players. These can differ from: "get x amount of an item" or "defeat a custom boss" and after there are around 30 or 40 Custom quests an achievement could be given to the players that did those particular quests.
Why
As said, I love to do Roleplay, but it is rarely active, and I think this way the Roleplay can be more and more active every time a roleplay character comes online. I think more people would like the server to be more than only grinding for XP to get to the next level or to follow lessons, and I think this is a great way to do it. At the end of this post I will put a few ideas for events, and for Custom Quests.
Lesson Quests
There is a problem in the teachers and/or lessons, and that is that most of the lessons are later on the day for the people playing from Europe. I think that this could be fixed 2 ways, but I think that it could be tricky to do either one of them.
More Teachers
I think that one way to fix the timezone and lesson problem would be to promote more people from Europe to the rank of teacher. This way there could be more different lessons, and overall more lessons to follow.
NPC Lessons
I believe there are a few quests where you as the player follow lessons, but maybe it's a good idea to make more of those quests, that could be replayed over and over again. I think that would be fun, and people learn the usage of spells, and they can practice for the lessons with the Staff Teachers.
Thanks for Reading my suggestions, I can always be contacted via Discord (_Grey_W0lf_#7961), and I'll be glad to answer any questions.
Thanks
Grey
I had a few ideas for the server, and I'll try to not make it 3 paragraphs per idea, but I am not sure how far I'll come.
Roleplay Characters
The first idea I had was about Roleplay. On the server there is a Roleplay Hub, but it is rarely used (at least that is what I feel). To change this, I had the idea to maybe make a few Roleplay characters, and let them be played by Staffmembers, or a select few players. This may increase the Roleplay and Storyline experience of the server, and I think that not only I, but a whole lot more people would like that.
On another server I played (DDG, The Kingdom, a Dutch server) and it was mostly a Roleplay server. They had 6 Kingdoms or Factions, and then there were 3 Roleplay factions ran and played by Staffmembers. It worked with a disguise(?) mod, so Staffmembers could turn into the the characters.
I think this could work on this server two, because there are a lot of factions that could be used to house 1 or 2 Roleplay characters, and then they could give people Custom quests to progress the Storyline. I talk about both in the next paragraphs.
Storyline
I already looked around on the Suggestion Form, but only could find 1 suggestion about the Storyline, and the answer said that there were little storylines with the quests that could be done, and I thought that it was maybe a good idea to make a storyline that spans round and about 3 months, so there can be a lot of playing with it, and maybe those Storylines could end in a serverwide Bossfight of some kind.
The further the Storyline progresses, the more custom quests there could be given to the players themselves. I think that it would be fun to do custom quests, and get XP from them, or maybe a special spell or visual upgrade thing, but most of the Custom Quest info will be in the next segment.
Custom Quests
So... About the Custom Quests, the idea there is that people go to the Roleplay Characters, and they sometimes give custom quests to players. These can differ from: "get x amount of an item" or "defeat a custom boss" and after there are around 30 or 40 Custom quests an achievement could be given to the players that did those particular quests.
Why
As said, I love to do Roleplay, but it is rarely active, and I think this way the Roleplay can be more and more active every time a roleplay character comes online. I think more people would like the server to be more than only grinding for XP to get to the next level or to follow lessons, and I think this is a great way to do it. At the end of this post I will put a few ideas for events, and for Custom Quests.
Lesson Quests
There is a problem in the teachers and/or lessons, and that is that most of the lessons are later on the day for the people playing from Europe. I think that this could be fixed 2 ways, but I think that it could be tricky to do either one of them.
More Teachers
I think that one way to fix the timezone and lesson problem would be to promote more people from Europe to the rank of teacher. This way there could be more different lessons, and overall more lessons to follow.
NPC Lessons
I believe there are a few quests where you as the player follow lessons, but maybe it's a good idea to make more of those quests, that could be replayed over and over again. I think that would be fun, and people learn the usage of spells, and they can practice for the lessons with the Staff Teachers.
Thanks for Reading my suggestions, I can always be contacted via Discord (_Grey_W0lf_#7961), and I'll be glad to answer any questions.
Thanks
Grey