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Arithmancer Render Workshop

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The Arithmancer team is excited to announce that we will be hosting a Render Workshop! This will take place on August 28th at 12pm PST in the Official PWMC Art Discord. If you are not already in the Art Discord you can click here to join!

During this workshop we will be creating a render live and answering questions. We also will be providing tips on how to improve your renders, including:
  • Wand/Dueling Poses
  • Generic Poses/Tips
  • How to make Wallpapers
  • Broom Render Tips

We highly recommend following along if you have Blender and your own MC rig to create something as we go! We hope to see you all there! If you have any questions about the workshop, you can message the Head of Media (sunnya#6761) or the Arithmancer Lead (Ralie#5837) on Discord.

Notes:
  • All rules from the main PW Discord apply in the Art Discord & individuals will need to have their account linked (do /discord in-game).
  • We will not be teaching people how to access models from the PotterworldMC resource pack.

Loadouts Public Testing Session

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Welcome to the announcement & Sign-Up thread for the upcoming public testing session for Loadouts. If you missed the Game Design Q&A where loadouts were discussed, below is a quick summary:

In a nutshell, loadouts are pre-set selections of stats (including health, damage, cdr, etc) that you can select when dueling other players. The system ignores gear but does not ignore spell trees. We are looking to implement them across Potterworld where there is PvP. This may include Tournaments, Challenges, Dueling Classes, the 1v1 Arena Minigame and the Dueling Halls. We have not made a final decision yet on whether or not it will be included across the board, but it is likely that there will be an opportunity for some gear-friendly classes that don’t use this system, and we will definitely leave a few arenas on the world for gear-friendly PvP. This system will only be used in PvP, not anywhere that is PvE. Gear will still be relevant for quests, the general world, dungeons and gauntlets, as well as anywhere else that is PvE. At this time, there are 3 loadouts for each damage type & support, as well as a default loadout, meaning there are 16 in total for now.

We will be hosting the public testing session for loadouts on Sunday, August 22nd at 12pm PST. It will run for 1 hour, and participating players will be awarded AC for their time, and even more AC if they fill out the feedback form that will be handed out during the testing session.

How to participate?
Just reply to this post with your IGN! We will then add you to the testing session if you are in-game at the scheduled time. We will be taking signups for as long as we physically can, meaning you can sign up as late as the minute before the class starts and we'll...

Java & Web Developer Applications: Open

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Hey everyone!

We’re super excited to announce that for the first time in more than 5 years, we’re opening Developer applications!

We currently have spots open for Web Development and Java Development. If these are areas that interest you, we definitely advise you to check out the applications!

As a developer, you will have the opportunity to work on one of the biggest RPG Minecraft servers, learn new complex technologies and practices that are widely sought after in the real world, and the chance to work very closely with Potterworld’s leadership to design the server in ways you think will benefit.

If you’re not a coder yourself, but know people who you think would be interested, please share this link! We’re excited to finally be expanding our team :)

You can find the applications here, and in the navigation bar:
If you have any questions, please feel free to send me a message on Discord. :)

Thank you all! We hope to see some new faces join the Potterworld development team!

August Community Engagement

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The Inquisitorial Squad will be hosting Music festival-themed Community Engagements during the month of August, and all of you are invited! We will be hosting multiple CEs, over the span of five days, with a few fun activities for you all to participate in!

Here's the schedule:
August 27th, Friday, at 6pm PST
August 28th, Saturday, at 10am PST
August 29th, Sunday, at 8am PST
August 30th, Monday, at 10am PST
August 31st, Tuesday, at 6pm PST

You can also refer back to these dates on the calendar.

We hope to see you all attend!

New Official Arena Discord

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As mentioned in the Game Design Q&A, the Arena Team has been working on a Discord for the competitive side of Potterworld. It took a few months to set up, but we're very excited to finally release it to everyone!

We believe that this Discord will allow players & Arena Team members to interact about all things Arena! Things on this Discord include:
  • Notifications about surprise Challenges
  • Teasing upcoming new content
  • Allow players to find teammates
  • And more!
Click here to join our Arena Discord!

Note: All rules from the main PW Discord apply & individuals will need to have their account linked (do /discord in-game).

We hope you all enjoy! If you have any questions, feel free to message the Lead Arena Master, Sal, on Discord at Sal#2212.

Summer Visual Arts Competition Winners

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Hello Witches and Wizards!

Finally, the judging period has come to a close for the Summer Visual Arts Competition! There were so many incredibly talented artists who submitted pieces and choosing the top 3 winners was no easy feat. As a special thanks for entering, we’ve decided to award all participants 100 Potter Points!

Without further ado, the winners!
1st Place: Prin_ce

2nd Place: fleurtje0726

3rd Place: RainbowElfe

But that’s not all...

House Points have also been given to all participants based on how many people of each house entered! Here’s the final scoring.
:griffin: Griffins: 60 HP
:honeybadger: Honeybadgers: 45 HP
:raven: Ravens: 60 HP
:serpent: Serpents: 75 HP

Congratulations to you all! Your respective Potter Points have been awarded for you to use in-game & HP will be going out shortly!

CM & Tech and Dev: Leadership Changes

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Hey everyone!

We’re super excited to announce that EricaEH has become the new Head of Community Management! There is no one else I would want to have this title. It’s been an absolute pleasure working with her, and I know that CM is in safe hands. I’m super proud of how far she’s come, and how hard she’s worked. Congratulations Erica!

With this, I will be moving into a co-head position where I’ll be heading the Technology & Development department along with Alexis. While leading the department will be a mutual effort, Alexis will be focusing on leading the Ground Keepers whereas I will be focusing on leading the developers. Everything in-between will be led collectively.

Here’s a quick reminder of the roles in tech & dev.
  • Developers (these are the people who writes code)
  • Engineers (these are the people who do work that is similar to coding, but not actual coding. This can for example be config work, like Magic & Mobs, etc.)
  • Ground Keepers (these are the people who help test and make sure everything is working the way it should).
Alexis has been working on restructuring the department, and the restructure is nearly done! We hope to release more information on the restructure soon.

This certainly is a weird change after having founded the CM department and led it for more than a year, but it’s a new chapter for myself which I’m excited for!

Thank you everyone!

Head of Build

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Congratulations to @PotatoEmma on becoming our newest Head of Build! She will be co-heading the department alongside me(@RobotWizz ).

Emma is the kindest, most hard-working and determined person I know and she has gone above and beyond in her role as my Assistant for over a year! I know for a fact she will continue to shine with her new role as Head of Build, and I cannot wait to join her in that adventure.

Gefeliciteerd Emma!
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